Each level is part of a movie with its own unique genre and look inspired by the biggest blockbusters of the 80s. But don’t worry about long-lasting injuries, just rewind back to the beginning of the scene and try again! Every time you fail, poor Johnny-who does not have a stunt double-will suffer a hilarious demise inspired by classic cartoons and adventure games. When you think you’ve got your scene set up correctly, roll the cameras and enjoy a variety of traditional 2D gameplay like platforming, car chases, and space battles where you control the movie star Johnny Rush in his most iconic roles.Ī hundred colorful ways to “die”. Grab your megaphone and hop into the director’s chair to puzzle your way through the timing of props, actors, and special effects to make your scene work-and keep your star in one piece.Īction Phase. Then, as the movie’s star, you need to remember your script and play out the scene-without getting crushed by that giant boulder!ĭirector’s Phase. It’s a Wrap! is a challenging 2D puzzle platformer set in 1980s Hollywood, where you play both the director and the star of action-packed, low-budget films.Īll you wanted to do today was shoot a nice little popcorn movie, but everything is going wrong! As the director, you need to synchronize the actors and props that are messing up their timings. You must fight your way past them and reach that Jamming Base. In your path are the mechanized forces of the Argus Empire, who are swarming through the city, sweeping out any resistance. You volunteer to attempt to take out the Argus Jamming Base. If they can't send a distress signal, it will be months before the other kingdoms will become aware of the situation, in which time Argus will be able to take control of the city and entrench their defenses. When the City Council attempted to contact the other kingdoms for reinforcements, they found that their signal was being jammed. Argus ships darkened the skies of Terroir and began their assault. However, in the past years, the Argus Empire has been growing in strength, and this balance has been disturbed. Each kingdom knows that if they were to try to take Terroir for their own, the other four kingdoms would put aside their differences to stop them. They have remained neutral in the many squabbles between the kingdoms, selling fuel to all sides. The mining colony of Terroir, though relatively small and isolated, is vitally important to the five interplanetary kingdoms in the sector, due to being their only source for the raw materials which fuel their space vessels.
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